Special game modes, including time trials and a no death mode, and a selection of cool player levels.A powerful level editor allows you to create your own dimensions.Over half an hour of chiptune music by composer Magnus Pålsson.In VVVVVV there are no locks, no power-ups, no switches, nothing to stop you progressing except the challenges themselves. The game is designed not to artificially gate your progress. The game focuses on playing with this mechanic in a variety of interesting ways. VVVVVV explores one simple game mechanic: you cannot jump - instead, you reverse your own gravity at the press of a button. The game is all about exploring the strange world you've found yourself in, and reuniting your friends. You play as the fearless leader of a team of dimension exploring scientists who inadvertently crash, and are separated. And who knows, you might even learn some new curses to throw at it.VVVVVV is a retro styled 2D platformer by Terry Cavanagh, creator of dozens of free games. The thin slices of gameplay fit neatly into a mobile-sized gaming gap. But this time it fits quite neatly in your pocket.Įven if you're a fan, it's worth picking up again. It's just as tough, just as entertaining, and it builds its world just as brilliantly as before. It feels comfortable, and bouncing from floor to ceiling is smooth and effortless. If you've never played VVVVVV before then this version is as good a place as any to start. It's bright, full of jokes, and daring enough to trot off in its own direction. It all blends together to create an indie platforming experience that is as unique now as it was when it first came out. Other chunks are all about the speed of your reactions, flipping before your brain even has time to catch up. You need to fathom when to flip gravity, where to stand, and often more importantly, what to do next. Some require a little bit of working out. I promise that if you enjoy VVVVVV then youll be able to get into Dont Look Back. but it might be one of his more popular games. It's delivered in little stabs of clever, wonderfully designed platforming. it did occur to me that it could have something to do with in-game elements - like the spikes or arrows for flipping gravity. You'll be thankful they're there, because the game is difficult from the instant it begins. These are littered with spikes, moving platforms, crumbling walkways, and a mass of other fiendish obstacles that you need to make your way past.Ĭheckpoints are scattered around as well. The game splits itself up into a number of different screens, each with a different name. Pushing them both at the same time flips gravity. The third option lets you tap the screen edges to move. There's a joypad option that plays in much the same way, positioning buttons at the bottom left of the screen. The default setting sees you sliding a finger left and right on the left half of the screen to move, and tapping on the right to flip gravity. There are three different control methods to choose from. A large map reveals itself as you discover teleporters, logs, and all manner of hateful platforming apparatus. There's a Metroidvania feeling to proceedings. You need to utilise this skill to find the scattered members of your crew. If you're walking on the floor, a tap will see you walking on the ceiling. Instead you flip the gravity of the world with a tap of the screen. VVVVVV goodįor the uninitiated, VVVVVV is a platform game where you can't jump. This is a game that feels as comfortable on your phone as it did on your PC, and that's an impressive feat. There's the same danger in the mobile version that you'd find in the rest then, and all the charm and retro twinkles as well. You've strayed too close to a spike, leapt without looking, or just got your timing all wrong. There's a sharpness to the gravity flipping taps, and the colossal mishaps that do occur are usually your fault. That Terry Cavanagh's razor sharp platformer would be blunted by touchscreen controls.īut that's not the case. There was always a danger that you'd swear for the wrong reasons. VVVVVV has always been the sort of game that makes you curse.
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